{
  "manifest": {
    "author": {
      "name": "Felix Geisendörfer",
      "email": "felix@debuggable.com",
      "url": "http://debuggable.com/"
    },
    "contributors": [
      {
        "name": "Mike Atkins",
        "email": "apeherder@gmail.com"
      }
    ],
    "name": "delayed-stream",
    "description": "Buffers events from a stream until you are ready to handle them.",
    "license": "MIT",
    "version": "1.0.0",
    "homepage": "https://github.com/felixge/node-delayed-stream",
    "repository": {
      "type": "git",
      "url": "git://github.com/felixge/node-delayed-stream.git"
    },
    "main": "./lib/delayed_stream",
    "engines": {
      "node": ">=0.4.0"
    },
    "scripts": {
      "test": "make test"
    },
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      "far": "0.0.1"
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    "readme": "# delayed-stream\n\nBuffers events from a stream until you are ready to handle them.\n\n## Installation\n\n``` bash\nnpm install delayed-stream\n```\n\n## Usage\n\nThe following example shows how to write a http echo server that delays its\nresponse by 1000 ms.\n\n``` javascript\nvar DelayedStream = require('delayed-stream');\nvar http = require('http');\n\nhttp.createServer(function(req, res) {\n  var delayed = DelayedStream.create(req);\n\n  setTimeout(function() {\n    res.writeHead(200);\n    delayed.pipe(res);\n  }, 1000);\n});\n```\n\nIf you are not using `Stream#pipe`, you can also manually release the buffered\nevents by calling `delayedStream.resume()`:\n\n``` javascript\nvar delayed = DelayedStream.create(req);\n\nsetTimeout(function() {\n  // Emit all buffered events and resume underlaying source\n  delayed.resume();\n}, 1000);\n```\n\n## Implementation\n\nIn order to use this meta stream properly, here are a few things you should\nknow about the implementation.\n\n### Event Buffering / Proxying\n\nAll events of the `source` stream are hijacked by overwriting the `source.emit`\nmethod. Until node implements a catch-all event listener, this is the only way.\n\nHowever, delayed-stream still continues to emit all events it captures on the\n`source`, regardless of whether you have released the delayed stream yet or\nnot.\n\nUpon creation, delayed-stream captures all `source` events and stores them in\nan internal event buffer. Once `delayedStream.release()` is called, all\nbuffered events are emitted on the `delayedStream`, and the event buffer is\ncleared. After that, delayed-stream merely acts as a proxy for the underlaying\nsource.\n\n### Error handling\n\nError events on `source` are buffered / proxied just like any other events.\nHowever, `delayedStream.create` attaches a no-op `'error'` listener to the\n`source`. This way you only have to handle errors on the `delayedStream`\nobject, rather than in two places.\n\n### Buffer limits\n\ndelayed-stream provides a `maxDataSize` property that can be used to limit\nthe amount of data being buffered. In order to protect you from bad `source`\nstreams that don't react to `source.pause()`, this feature is enabled by\ndefault.\n\n## API\n\n### DelayedStream.create(source, [options])\n\nReturns a new `delayedStream`. Available options are:\n\n* `pauseStream`\n* `maxDataSize`\n\nThe description for those properties can be found below.\n\n### delayedStream.source\n\nThe `source` stream managed by this object. This is useful if you are\npassing your `delayedStream` around, and you still want to access properties\non the `source` object.\n\n### delayedStream.pauseStream = true\n\nWhether to pause the underlaying `source` when calling\n`DelayedStream.create()`. Modifying this property afterwards has no effect.\n\n### delayedStream.maxDataSize = 1024 * 1024\n\nThe amount of data to buffer before emitting an `error`.\n\nIf the underlaying source is emitting `Buffer` objects, the `maxDataSize`\nrefers to bytes.\n\nIf the underlaying source is emitting JavaScript strings, the size refers to\ncharacters.\n\nIf you know what you are doing, you can set this property to `Infinity` to\ndisable this feature. You can also modify this property during runtime.\n\n### delayedStream.dataSize = 0\n\nThe amount of data buffered so far.\n\n### delayedStream.readable\n\nAn ECMA5 getter that returns the value of `source.readable`.\n\n### delayedStream.resume()\n\nIf the `delayedStream` has not been released so far, `delayedStream.release()`\nis called.\n\nIn either case, `source.resume()` is called.\n\n### delayedStream.pause()\n\nCalls `source.pause()`.\n\n### delayedStream.pipe(dest)\n\nCalls `delayedStream.resume()` and then proxies the arguments to `source.pipe`.\n\n### delayedStream.release()\n\nEmits and clears all events that have been buffered up so far. This does not\nresume the underlaying source, use `delayedStream.resume()` instead.\n\n## License\n\ndelayed-stream is licensed under the MIT license.\n",
    "licenseText": "Copyright (c) 2011 Debuggable Limited <felix@debuggable.com>\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in\nall copies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\nTHE SOFTWARE.\n"
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